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LLH in the DC Heroes System: Will

We normally don't think of Will in the DC Heroes system, except when it comes to resisting some sort of mental attack.  The write-up in the DC Heroes v3 edition says this about Will:  "This Attribute represents a Character's ability to draw conclusions and his/her willpower in general."   If INT is "mental DEX", then WILL is "mental STR". Benchmarks  1-2.  The individual possesses the will to face a new morning and confront the obstacles of a normal life. 3-4.   This person has a focused dedicated will and can summon the courage to save victims from hazardous situations such as burning buildings.  He might naively risk his life for stories or glory. 5-6.  This person has exceptional self-discipline and can remain rational and calm during a crisis. 7-8.   This individual possesses the resolve to conquer any human, rational threat or fear, save death. 9-10.  The individual possesses the resolve to override self-preservation and ...

Writeups: Mack Mackenzie

The man they called "Mack Daddy". Mack Mackenzie (aka Inferno) DEX: 7 STR: 3 BODY: 6 INT: 5 WILL: 7 MIND: 8 INF: 13 AURA: 11 SPIRIT: 9 --------------------------- INIT: 25 HERO POINTS: Motivation :  Upholding the Good Wealth :  4 (from stipend)  Powers Energy Absorption:  8 Flame Being:  10 Flame Immunity:  11 Flash:  12 Flight:  12 Heat Vision:  12 Bonuses and Limitations All Powers are derived from Flash. Energy Absorption only works on heat or flame. Heat Vision can originate from any part of his body, not just his eyes.  (This allows him to shoot flames.) Skills :  Thief (Stealth):  4, Vehicles:  2, Weapons (Exotic Weapons (*):  Energy, Kinetic:  4) Advantages : Area Knowledge (Lawndale), Intensive Training Connections :  Carter Leppner (Medium), Core of Ringbearers (Low), Jodie Landon (High), Angier Sloane (High), Elsie Sloane (Medium), Tom Slo...

Writeups: Tom Sloane

Everybody's favorite asshole! Tom Sloane (aka Ultra) DEX: 3 (12) STR: 2 (25) BODY: 2 (15) INT: 5 WILL: 2 MIND: 3 INF: 9 AURA: 8 SPIRIT: 2 --------------------------- INIT: 17 (26)  HERO POINTS: Motivation :  Responsibility of Power Wealth :  4 (from stipend) (*) (*) – Tom has 4 APs of Wealth when living as a Legionnaire – he accepts the stipend and does not draw from any money outside of it.  In case of an emergency, he can draw on what would have been an allowance of 7 APs from his wealthy family without asking.  If 7 APs will not make the purchase, he will have to use the Rich Family/Friends Advantage. Powers Flight: 15 Heat Vision:  14 Invulnerability:  20 Systemic Antidote:  16 Superspeed: 10 X-Ray Vision:  13 Bonuses and Limitations Tom can only draw from one “group” of powers/attributes at a time.  The “groups” are: “Flight” “Flash Vision”: Heat Vision “Invulnerability”: In...

Writeups: Brittany Taylor

The Legionnaire with bouncity-bounce! Brittany Taylor (aka Cover Girl) DEX: 7 STR: 3 BODY: 6 INT: 2 WILL: 7  MIND: 5 INF: 8 AURA: 8 SPIRIT: 3 --------------------------- INIT: 17  HERO POINTS: Motivation :  Upholding the Good Wealth :  4 (from stipend) Powers Invisibility:  13 Bonuses and Limitations Area Effect:  Power is usable on other persons or objects at 1 AP (20 feet). Skills :  Martial Artist:  8, Military Science (Camouflage, Tracking): 4, Weaponry (Firearms):  8 Advantages : Area Knowledge (Lawndale), Popularity, Rich Family/Friends, Sharp Eye Drawbacks  (*): Public Identity (*):   In addition to the characteristics listed, Brittany also inherits all bonuses, connections, advantages and drawbacks of his Legionnaire role and is equipped with all standard Legionnaire equipmen t.  Real name:   Brittany Nicole Taylor Occupation:   Legionnaire Marital St...

LLH in the DC Heroes System: Intelligence

We are now entering the world of attributes that no one thinks about much.  For most gamers, DEX/STR/BODY is pretty much all there is and all that there ever will be.  However, we have yet to think about Intelligence as a game mechanic. In a well-balanced game, players should get some kind of reward for how smart they are.  It should be an award that's beyond, "oh, you get to create all of these great gadgets".  Part of the problem with dealing with INT is the same problem that humans have with the idea of the Singlularity - how do you recreate the actions of someone who is smarter than you are , since you don't have the intelligence yourself to understand how Lex Luthor would plot or scheme? Here are the benchmarks for Intelligence, the Active Value (AV) of any action taken with the brain. Benchmarks 1-2.   The person has the problem-solving abilities of the average high school graduate. 3-4.   This individual is the equivalent of a particularly b...

Writeup: Charles Ruttheimer III

The newest writeup, this time for good ol' Chuck. (* * *) Charles “Upchuck” Ruttheimer III (aka Chameleon) DEX: 12  STR: 3  BODY: 14 INT: 8 WILL: 12  MIND: 12 INF: 9 AURA: 9 SPIRIT: 8 --------------------------- INIT: 29  HERO POINTS: Motivation :  Responsibility of Power Wealth :  4 (from stipend) Powers Chameleon:  9 Omni-Arm:  8 Self-Manipulation:  16 Shape Change:  16 Bonuses and Limitations Shape Change can assume the forms of imaginary creatures or objects as well as physical phenomena (wind, light, etc.) The Gridrunner (under Air Vehicle subskill) is considered a complex aircraft and cannot be operated by unskilled use.  Those who do not have the prerequisite training (at least 100 hours in simulation) for operating the Gridrunner suffer a +3 column shift in addition to any other shifts applied in using the vehicle in any complex maneuvers. Strange Appearance is only visible when...

Writeup: Tiffany Blum-Deckler

Formerly Phantom, now Wraith.  BG, I will need some info filled in about her Cadre # and her list of friends in the Cadre.  They will undoubtedly be High Connections for at least a while after graduation. Tiffany Blum-Deckler (aka Wraith, Phantom) DEX: 6  STR: 2  BODY: 2 INT: 2 WILL: 12  MIND: 9 INF: 7 AURA: 7 SPIRIT: 6 --------------------------- INIT: 15  HERO POINTS: Motivation :  Upholding the Good Wealth :  3 (from stipend, reduced) Powers Dispersal:  21 Dimension Travel: 8 Bonuses and Limitations Dimension Travel may be used on anyone weighing up to 2 APs in weight (up to 200 pounds). Partial Dispersal is allowed.  Tiffany might decide to leave parts of her body non-dispersed (which makes those parts vulnerable to Trick Shot attacks). Tiffany has the ability (through training) to use her Meteor Hammer (see below) in such a way that the last three or four feet of the weapon remain solid while the...