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Showing posts from January, 2018

LLH in the DC Heroes RPG System: Body

Ooo, the Legionnaires have great Bodies! (gets slapped) Wait a minute!  I clearly meant BODY - the Resistance Value used to resolve physical attacks.  " This attribute represents a character's resistance to physical damage ."  Your Physical RAPs when you're not hurt are equal to your BODY, and if they are reduced to 0 RAP, you are unconscious.  If they fall below (-1 x BODY), you are dead...just be thankful that only Killing Combat can reduce you to a negative score. Benchmarks 1-2.  A normal human who is susceptible to normal pain stimuli. 3-4.   Body conditioned to withstand moderate damage without great pain.  The individual can weather many blunt attacks, as a prizefighter or martial artist. 5-6.  The body is conditioned to withstand the greatest amount of physical damage humanly possible. The individual possesses exceptional resistance to fatigue. 7-8.   The body can endure attacks from street-level weaponry, such as knives, chains, bats and small-ca

Writeup: Stacy Rowe

Our favorite neko girl. Stacy Rowe (aka Wildcat) DEX: 11  STR: 5  BODY: 6 INT: 6 WILL: 4  MIND: 3 INF: 15 AURA: 15 SPIRIT: 3 --------------------------- INIT: 34  HERO POINTS: Motivation :  Responsibility of Power Wealth :  4 (from stipend) Powers Analytical Smell/Tracking Scent:   9 Claws: 0/4 Extended Hearing:   5 Jumping: 3 Power Reserve:   9 Regeneration: 10 Running: 6 Telescopic Vision:   4 Thermal Vision:   9 Bonuses and Limitations Claws are energy based (even though they don’t look it).   Force Fields or Skin Armor are -1 in RV against a Claws attack.    Use of Claws is always Killing Combat. Power Reserve can only be applied to Physical Attributes and neither DEX, STR, nor BODY may have more than 3 APs temporarily added.   If 1-3 points are used, Stacy takes on a semi-feline appearance (cat eyes, fangs) and INT drops to 4.   If 4-8 points are used, Stacy becomes more feline (fur, changes in body shape) and INT drops to 2.   If a

Writeup: Sandi Griffin

Here we go:  our first writeup where someone has Martial Arts and uses a weapon!  (Note that Iron Nerve adds a +2 to Initiative, among other things.) Sandi Griffin (aka Triad) DEX: 5/8  STR: 3/6  BODY: 3/6 INT: 3/6 WILL: 6  MIND: 7 INF: 8 AURA: 8 SPIRIT: 5 --------------------------- INIT: 18/24  HERO POINTS: Motivation :  Responsibility of Power Wealth :  4 (from stipend) Powers Split: 2 Bonuses and Limitations Sandi can use the power in a form called “Fusion” to boost her attributes above to DEX 8, STR 6, BODY 6, INT 6 – the second number of the slashed values above.   In effect, she calls upon the strength and skill of nine people.   However, she cannot Split when doing this. All Skills below default to the asterisked (*) value when Sandi uses Fusion. Sandi’s bodies do not lose APs after using Split. If all of Sandi’s bodies are unconscious, Split will end and two of the bodies will fade away. If all of Sandi’s bodies are conscious, she can me

LLH in the DC Heroes RPG System: Strength

Strength is one of three Physical Attributes (DEX, STR, and BODY).  It has the role of the "Effect Attribute".  If you want to do/hit something, strength tells you how hard you will hit.  "Strength represents a character's ability to lift weight and withstand diress." The Third Edition of the DC Heroes RPG System describes the scale of Strength. 1-2: A normal person who can lift 200 pounds above his or her head. 3-4:   A person with exceptional human strength, equivalent to that of professional weight lifters.  Lifting range:  400-800 pounds. 5-6:   This is the level of maximum human strength.  Lifting range:  900-1600 pounds. 7-8 :  This is super-human strength capable of bending a steel crowbar.  Lifting range:  3-6 tons. 9-10:   A person with strength of sufficient force to demolish a concrete barrier.  Lifting range:  12-25 tons. 11-12:   The power of the individual's strength can rupture a steel wall.  Lifting range:  50-100 tons. 13-15:   Th

Writeup: Quinn Morgendorffer

Finishing the write-ups for the First Three.  The "Age" drawback will last only for about a few months, until all the pervs finally figure out she's a grown woman. Quinn Morgendorffer (aka Lightning Lass) DEX: 4  STR: 2  BODY: 3 INT: 3  WILL: 15  MIND: 7 INF: 25 AURA: 17 SPIRIT: 4 --------------------------- INIT: 32  HERO POINTS: Motivation :  Thrill Seeker Wealth :  4 (from stipend) Powers Lightning: 20 Energy Absorption:  8 Bonus and Limitations Energy Absorption only works on electricity. Skills :  Charisma (Persuasion: 6) Advantages : Area Knowledge (Lawndale), Attractive, Connoisseur (Fashion only) , Gift of Gab, Popularity, Sharp Eye Connections  (*):  Tiffany Blum-Deckler (High), Sandi Griffin (High), Stacy Rowe (High), Danielle Todds (High) Drawbacks  (*):  Age, Public Identity (*):   In addition to the characteristics listed, Quinn also inherits all bonuses, connections, advantages and drawbacks of Legion role and is equipped wit